Rogue Trader

What if your economics textbook was a roguelike game?

View on GitHub

Introducing: Tools

20 April 2018

Not much exciting happened this week, not visibly anyway. I refactored some code and redid how a few of the internals calculate their values, none of which should have any impact on the results of the economy simulation.

Continue reading

Bugs and YAML

13 April 2018

The coding for Rogue Trader’s economy simulation is very nearly complete. Agents have already been buying from and selling to one another, their interactions in aggregate creating a market with discernable properties, the most obvious (and, arguably, most important) being “market price”, which is going to be what players interact with most.

Continue reading