Not much exciting happened this week, not visibly anyway. I refactored some code and redid how a few of the internals calculate their values, none of which should have any impact on the results of the economy simulation.
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Bugs and YAML
The coding for Rogue Trader’s economy simulation is very nearly complete. Agents have already been buying from and selling to one another, their interactions in aggregate creating a market with discernable properties, the most obvious (and, arguably, most important) being “market price”, which is going to be what players interact with most.
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